Keeping an Eye on iOS (w/e Apr 21)
Each week, I’ll endeavour to trawl through a baker’s-dozen worth apps from my ever-growing backlog of iOS games that are, or have been, free. I’ll investigate and describe each game, and then decide...
View ArticleRAM 002: The World Is Not Enough
Welcome to RAM! What’s RAM? RAM (which stands for Random Access Memory) is a series where we take a memory of a video game, whether it’s a specific moment or something special that happened while you...
View ArticleKeeping an Eye on iOS (w/e Apr 28)
Each week, I’ll endeavour to trawl through a baker’s-dozen worth apps from my ever-growing backlog of iOS games that are, or have been, free. I’ll investigate and describe each game, and then decide...
View ArticleKeeping an Eye on iOS (w/e May 5)
Each week, I’ll endeavour to trawl through a baker’s-dozen worth apps from my ever-growing backlog of iOS games that are, or have been, free. I’ll investigate and describe each game, and then decide...
View ArticleKeeping an Eye on iOS (w/e May 11)
Each week, I’ll endeavour to trawl through a baker’s-dozen worth apps from my ever-growing backlog of iOS games that are, or have been, free. I’ll investigate and describe each game, and then decide...
View ArticleRAM 005: RuneScape
What’s RAM? RAM (which stands for Random Access Memory) is a series where we take a memory of a video game, whether it’s a specific moment or something special that happened while you were playing,...
View ArticleKeeping an Eye on iOS (w/e May 16)
Each week, I’ll endeavour to trawl through a baker’s-dozen worth apps from my ever-growing backlog of iOS games that are, or have been, free. I’ll investigate and describe each game, and then decide...
View ArticleKeeping an Eye on iOS (w/e Jun 2)
Each week, I’ll endeavour to trawl through a baker’s-dozen worth apps from my ever-growing backlog of iOS games that are, or have been, free. I’ll investigate and describe each game, and then decide...
View ArticleKeeping an Eye on iOS (w/e Jun 9) [Another Soapbox Edition]
Each week, I’ll endeavour to trawl through a baker’s-dozen worth apps from my ever-growing backlog of iOS games that are, or have been, free. I’ll investigate and describe each game, and then decide...
View ArticleA Month in the Steam Market: Week 1
Learning the game and initial effects. The first thing I realised, was that the Steam Trading Card Beta was one of the main drivers for the Steam Market economy. So to score an invite, I headed to...
View ArticleA Month in the Steam Market: Week 2
Week 2: Beta get a move on I begin this week with more interesting news: The Trading Card Beta ends this week! That means that a spike in card prices is likely to occur, even if only briefly. So I set...
View ArticleA Month in the Steam Market: Week 3
Week 3: Aiming high, falling short. This week, I planned to ramp things up. I began with some quick cash-ins: My two Trine 2 cards (Pontius and Isabelle) were selling at about $0.60, so I sold them...
View ArticleA Month in the Steam Market: Week 4
Week 4: The Finale. The week began with important learnings: I read on reddit that Steam’s midweek deals were ending early, indicating that Steam’s Summer Sale would begin on the 11th (in the US). I...
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